AI Insights · Timothy · January 2023
Top 5 City Building Games on iOS in Saudi Arabia for Q4 2022
Explore the performance of the top 5 city-building games on iOS in Saudi Arabia during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 city-building games on the iOS platform in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw its weekly revenue fluctuate throughout the quarter, peaking at about $1.4K in the last week of September. Downloads exhibited an overall upward trend, reaching a high of 1.3K in the week of November 28. The game maintained a steady number of active users, with the highest count of approximately 14K in the last week of September, eventually stabilizing around 11.9K by the end of December.
Global City: Building Games by MY.GAMES B.V. had a notable peak in weekly revenue, reaching $876 in the final week of December. Downloads spiked to 401 in the week of October 10 but generally hovered below 200 for the rest of the quarter. Active users showed a slight decline from approximately 1.8K at the start of October to just over 1K by the end of December.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a varied revenue trend, with notable highs of $2K in the last week of September and $1.3K in the second week of October. Active users remained relatively stable, fluctuating around 240 to 300 throughout the quarter.
Merge Mayor by Starberry Games GmbH experienced consistent weekly revenue, peaking at $789 in the last week of October and again reaching $783 in the final week of December. Downloads saw a significant increase, peaking at 283 in the first week of December. The number of active users stayed steady, ranging between 1.7K and 1.8K during the quarter.
Smurfs' Village from Garden City Games showed a stable revenue trend, with a peak of $677 in the last week of November and $668 in the final week of December. Downloads were consistent, with the highest count of 566 in the last week of September. Active users remained around 3.4K at the start of the quarter and ended slightly lower at approximately 3.1K by the end of December.
For more detailed insights and data on these applications, visit Sensor Tower.